Jammerer
What if the bugs were the solution?
Break the rules of the game world.
This is a fast-paced platformer built around a unique desync mechanic. By placing a jammer device, you can disrupt the game’s logic. Objects stop behaving as they should, collisions break, and the world falls out of sync.
Game Jam Theme: De-Sync the entire game is inspired by the idea of breaking synchronization, both in the world and your expectations.
Controls
- A / D → Move
- W / Space → Jump
- E → Place & activate jammer
Made for GatesJam 2026 in 48 hours
Developed by a team of 3 using Godot Engine
All assets created by the team
| Updated | 3 days ago |
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | alideno, tuge07, Neos |
| Genre | Platformer, Puzzle |
| Made with | Godot |
| Tags | 2D, Godot, Pixel Art, Singleplayer |
| AI Disclosure | AI Assisted, Graphics |





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